You are the last strike unit in a collapsing neural network. Corrupted data-forms are closing in from every direction. Your weapons are charged. Your signal is fading. Fight until the grid is clean or you are gone.

HOW TO PLAY

Survive wave after wave of corrupted enemies in a circular arena. Eliminate every target in a wave to advance. Collect upgrade cards between waves to evolve your weapons and stats. Fight the APEX NODE boss when it arrives — it enrages at half health. If you fall, a Second Chance mini-game gives you one shot to fight your way back.

WEAPONS

PULSE — Rapid-fire energy cannon. Upgrades to dual and tri-stream at higher waves.

ARC — Chain lightning that jumps between enemies. Devastating against clustered groups.

VOID — Scatter shot that spreads on impact. Wrecks tight formations instantly.

ENEMIES

CORRUPTOR — Standard unit. Hunts you directly.

SPECTER — Fast, evasive. Hard to track.

BULWARK — Heavily armored. Takes sustained fire to bring down.

RIFTSPAWN — Small, fast, spawns in swarms. Dangerous in numbers.

APEX NODE — The boss. Two-phase fight. Enrages at 50% health. All weapons amplified when it arrives.

FEATURES

3D arena combat has 3 weapons with wave-scaling mutations 4 enemy types plus a multi-phase boss Post-wave upgrade system — 3 choices every wave Second Chance mini-game on death — one shot to revive Kill streaks with escalating rewards Wave banners and dynamic HUD Procedural audio — no audio files, all generated in real time

CONTROLS

Desktop WASD or Arrow Keys — Move Mouse — Aim Left Click — Fire P — Pause 1 / 2 / 3 — Switch weapons

Mobile and Tablet Left thumb pad — Move Right thumb pad — Aim Auto-fires toward nearest enemy when right pad is idle On-screen pause button 

CREDITS

Developed by Dineshkumar Rajendran and Kamalanathan Sundararajan


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